Games Laboratory

Digital Culture Center (CCD)
Décrivez les principales caractéristiques de la politique/mesure: 

Games Laboratory (Laboratorio de Juegos) generates active spaces where game jams, hackathons, talks and events related to luddism, art and collective culture take place. It is an inclusive project, linking children, youth, professionals and diverse communities in a self-managed way to improve their digital skills, strengthen equity, make networks, promote citizen awareness and support innovation and entrepreneurship. We understand the player as an entity in constant do and share.

Quels sont les résultats atteints jusqu’à présent grâce à la mise en œuvre de la politique/mesure ?: 

Games Laboratory holds various events and activities, including:
"Noctabundas": an evening hold the last Wednesday of each month to gather communities interested in the recreational culture to share the space by playing and bonding with more people who share these interests.
There have been a total of 8,028 attendees to the noctabundas from 2016 to 2019.
Global Game Jam (GGJ): The Global Game Jam is the world's largest annual event focused on the creation of board or video games originally organized by the International Game Developers Association (IGDA). The GGJ is held simultaneously in more than 480 locations in 73 countries, where for 48 hours students, professionals, artists, musicians, designers and programmers get together to make a video game from start to finish.
From 2016 to 2019 the CCD had a total of 2,861 participants.
In 2017, the record for attendance in Spanish-speaking countries was broken with 350 people. In 2019 the CCD was the first Gigasede in Mexico.
Marcha Friki (Friki March): The Marcha Friki (Friki March) / Hikari Expo is an annual event where attendees go to the CCD to demonstrate their passion for manga, comics, anime, and video games. During the weekend there are activities such as workshops, conferences, screenings and concerts directly related to this universe, thus opening a space for socialization and learning.
Total attendees from 2016 to 2019: 14,047, with 2016 being the highest attendance with a total of 5,678 attendees.
Pokemon Day: The Pokemon day is an event that lasts a whole day where, a walk is made through the Chapultepec Forest playing, in addition the event gathers all kinds of public interested in the facilities of the Digital Culture Center to see the finals of the world championship of Pokemon that is broadcast live from San Francisco California.
They also exchange pokemon, talks on studies and analysis of the Pokemon phenomenon and an incredible battle of 8-bit music, as well as the demonstration of games made in Mexico. It took place from 2016 to 2018 with a total of 18,391 attendees.
DEVHR: DEVHR is the meeting point between government entities, academia, industry and independent developers working around interactive gaming and entertainment. It includes conferences, academic panels, as well as a showroom of games projects and recreational culture. Among the topics covered are studies on games, arts applied to games, technology applied to games, business and communication. It has two areas: Preservation and memories of the game and studies about alternative playful cultures.
In the 2016 to 2018 editions, there were a total of 7,733 attendees.

Ressources financières allouées à la politique/mesure en dollars américains: 

Total resource from 2016 to 2019: $1,174,907.00 MXN

Partenaires engagés dans la mise en œuvre de la politique/mesure : 
Objectif(s) de la Convention 2005 de l'UNESCO
Domaines culturels
Arts numériques