Makerspace Al Zeina

Émirats arabes unis
Salama bint Hamdan Al Nahyan Foundation
Cette mesure a été reportée par la société civile.
Décrivez les principales caractéristiques de la mesure/initiative: 
The makerspace is a 1,110m2 open-access and do-it-yourself workshop/fabrication studio. It is a community-based space where creative entrepreneurs, artists, makers, teachers, and students come together to learn and work. The workshop provides access to a set of high-quality machines and tools, and all the training required to use the equipment and build new skills. The Makerspace provides access to both professional equipment and software. It includes laser cutters, plastics and electronic labs, a machines shop, a wood shop, a metalworking shop, textiles department, welding stations and much more. Members of the makerspace have open access to design software, featuring the Autodesk Design Suite. Big project areas with large worktables are available for completing projects and working with others. The community of members and staff provide inspiration and support for creating projects. Comprehensive instruction and coaching are provided by expert staff members. The focus is on building a community of Makers who will in turn become a part of shaping the makerspace and its activities. Moving forward, Makerspace is looking into the following: a) Delivering longer term professional courses. The Makerspace is developing a 6 to 9-month program around furniture making and has plans to develop 2 more courses in 2021 within the field of product design. b) Increase in collaborations with local entities. The Makerspace is currently developing a program with ‘Better Together’ focused around making and entrepreneurship for people of determination (persons with disabilities). c) Rebranding and implementing a new visual identity. In 2020 the makerspace has completed a rebranding exercise with a strong focus on making the makerspace more accessible, less tech and more art-focused, with a less masculine visual identity. The new brand and identity will be rolled out in early 2021.
Quels sont les résultats atteints jusqu’à présent grâce à la mise en œuvre de la mesure/initiative ?: 
Workshops The Makerspace offers 70+ classes per month. Specialized instructors ensure close guidance and interaction with members in a number of class types that include: • Safety and Basic Use (SBU) • Software & Theory • Pathway Classes • Project Based Workshops Training and Education The following are a range of activities Makerspace delivers for makers, learners, researchers, beginners, students, children, and community to enhance their knowledge, technical skills, and to boost their interest in research and development. In addition to the content delivered in the makerspace there is a large community outreach commitment with courses provided externally. The following information provides highlights of activities delivered in the period 2016 -to date: • Abu Dhabi Science Festival (Total Participants: 10,000) o This is an annual event to Inspire young generations and encourage them to choose educational and professional paths in the fields of Science, Technology, Engineering, and Arts and Mathematics (STEAM). • YAS Kids festival (Total Participants: 500) o This is a festival aimed at children to engage them in creative workshops. • Show and Tell events (Total Participants: 500) o Show and Tell at Workday is an event to showcase projects and ideas and explain them project to visitors and other participants. • Ceramic and Pottery Workshops (Total Participants: 1,000) o This is an intensive workshop where participants can learn how to design and produce ceramic products. • Basic Electronics Workshops (Total Participants: 1,200) o In this workshop participants then learn about schematic diagrams and how to design and build circuits. • 3D printing workshops (Total Participants: 5,000) o 3D Printing is an Additive Manufacturing technique that creates a physical object from a virtual 3D CAD model. This workshop on 3D Printing helps the participants understand the design, functioning, and operation of a basic 3D Printer. • Digital Fabrication Workshops (Total Participants: 2,500) o Digital Materiality is an exploration of the foundational concepts and processes involved in the production of digitally fabricated object-oriented pieces. In this workshop the primary focuses are learning the basics of the computer-aided design software and culminates in a final project output on the digital fabrication equipment at our facility. • Metalworking and Welding Workshops (Total Participants: 1,500) o The workshop provides training of the necessary skills in working with metal with cutting, bending and welding. The workshop follows the full process of metal fabrication, with each day focusing on a specific concept. • Basic Woodworking / Craftsmen’s workshop (Total Participants: 5,000) o This workshop is learning the skills and techniques of woodworking, with an emphasis on contemporary design and detailing. • STEAM Workshops (Total Participants: 1,000) o These workshops are specifically created to utilize art and design as a creative gateway to more structured concepts like science, math, technology, and engineering. This includes lessons that provide the scaffolding necessary to help students explore, grow, and gain confidence at their own place--developing a natural curiosity and ability to navigate and succeed in an increasingly tech-driven society. • Rapid Prototyping & consultations for Start-ups (Total Participants: 500) o The workshop is part of a guided product development process to help users bring a concept from an idea on paper to a physical proof-of-concept. Rapid prototyping is the process of quickly mocking up the future state of a product and validating it with a broader team of users, stakeholders, developers, and designers. Doing this rapidly and iteratively generates feedback early and often in the process, improving the final design, and reducing the need for changes during development. Number of Members The facility opened in April 2016 and customers purchase memberships on a daily to annual basis to gain access to the facility. The membership is as follows: • 2016: 412 members • 2017: 580 members • 2018: 621 members • 2019: 640 members • 2020: 271 members* *The decrease in memberships in 2020 is a function of the COVID pandemic and the inability for users to access the facility.
Objectif(s) de la Convention 2005 de l'UNESCO
Domaines culturels
Arts numériques
Arts visuels